using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExitButton : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape) && Time.timeScale > 0)
        {
            GameRoot.Instance.scenesystem.scenestate.panelmanager.Push(new ExitPanel());
        }
    }
}
